169 research outputs found

    Energy-aware Software

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    Luca Ardito has focused his PhD on studying how to identify and to reduce the energy consumption caused by software. The project concentrates on the application level, with an experimental approach to discover and modify characteristics that waste energy. We can define five research goals: RG1. Is it possible to measure the energy consumption of an application? Measuring the energy consumption of an electronic device (PC, mobile phone, etc.) is straightforward, but several applications coexist on it, possibly with very different energy needs. Usage profiles for applications are certainly important too. We will consider the most common platforms (Windows, Linux, Mac Osx). RG2. Could Energy Efficiency be considered as a software non- functional requirement? Research has increasingly focused on improving the Energy Efficiency of hardware, but the literature still lacks in quantifying accurately the energy impact of software. This research goal is strictly related to the following one. RG3. Is it possible to profile the energy consumption of a software application? An empirical experiment could assess quantitatively the energetic impact of software usage by building up common application usage scenarios and executing them independently to collect power consumption data. RG4. Is there a relationship between the way a program is written and its energy consumption? The same application, at the code level, can be written in different ways. Here the question is if the different ways have impact on energy consumption. The code should be considered at two levels: source code (programmer) and object code/byte code (compiler). RG5. Is it possible to use the energy consumption information to trigger self-adaptation? A software application could automatically modify its behaviour in order to reduce its energy consumption

    Definition, implementation and validation of energy code smells: an exploratory study on an embedded system

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    Optimizing software in terms of energy efficiency is one of the challenges that both research and industry will have to face in the next few years.We consider energy efficiency as a software product quality characteristic, to be improved through the refactoring of appropriate code pattern: the aim of this work is identifying those code patterns, hereby defined as Energy Code Smells, that might increase the impact of software over power consumption. For our purposes, we perform an experiment consisting in the execution of several code patterns on an embedded system. These code patterns are executed in two versions: the first one contains a code issue that could negatively impact power consumption, the other one is refactored removing the issue. We measure the power consumption of the embedded device during the execution of each code pattern. We also track the execution time to investigate whether Energy Code Smells are also Performance Smells. Our results show that some Energy Code Smells actually have an impact over power consumption in the magnitude order of micro Watts. Moreover, those Smells did not introduce a performance decreas

    Introducing Energy Efficiency into SQALE

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    Energy Efficiency is becoming a key factor in software development, given the sharp growth of IT systems and their impact on worldwide energy consumption. We do believe that a quality process infrastructure should be able to consider the Energy Efficiency of a system since its early development: for this reason we propose to introduce Energy Efficiency into the existing quality models. We selected the SQALE model and we tailored it inserting Energy Efficiency as a sub-characteristic of efficiency. We also propose a set of six source code specific requirements for the Java language starting from guidelines currently suggested in the literature. We experienced two major challenges: the identification of measurable, automatically detectable requirements, and the lack of empirical validation on the guidelines currently present in the literature and in the industrial state of the practice as well. We describe an experiment plan to validate the six requirements and evaluate the impact of their violation on Energy Efficiency, which has been partially proved by preliminary results on C code. Having Energy Efficiency in a quality model and well verified code requirements to measure it, will enable a quality process that precisely assesses and monitors the impact of software on energy consumptio

    Profiling Power Consumption on Mobile Devices

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    The proliferation of mobile devices, and the migration of the information access paradigm to mobile platforms, motivate studies of power consumption behaviors with the purpose of increasing the device battery life. The aim of this work is to profile the power consumption of a Samsung Galaxy I7500 and a Samsung Nexus S, in order to understand how such feature has evolved over the years. We performed two experiments: the first one measures consumption for a set of usage scenarios, which represent common daily user activities, while the second one analyzes a context-aware application with a known source code. The first experiment shows that the most recent device in terms of OS and hardware components shows significantly lower consumption than the least recent one. The second experiment shows that the impact of different configurations of the same application causes a different power consumption behavior on both smartphones. Our results show that hardware improvements and energy-aware software applications greatly impact the energy efficiency of mobile device

    Gamified Exploratory GUI Testing of Web Applications: a Preliminary Evaluation

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    In the context of Software Engineering, testing is a well-known phase that plays a critical role, as is needed to ensure that the designed and produced code provides the expected results, avoiding faults and crashes. Exploratory GUI testing allows the tester to manually define test cases by directly interacting with the user interface of the finite system. However, testers often loosely perform exploratory GUI testing, as they perceive it as a time-consuming, repetitive and unappealing activity. We defined a gamified framework for GUI testing to address this issue, which we developed and integrated into the Augmented testing tool, Scout. Gamification is perceived as a means to enhance the performance of human testers by stimulating competition and encouraging them to achieve better results in terms of both efficiency and effectiveness. We performed a preliminary evaluation of the gamification layer with a small sample of testers to assess the benefits of the technique compared with the standard version of the same tool. Test sequences defined with the gamified tool achieved higher coverage (i.e., higher efficiency) and a slightly higher percentage of bugs found. The user's opinion was almost unanimously in favor of the gamified version of the tool

    Quality Assessment Methods for Textual Conversational Interfaces: A Multivocal Literature Review

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    The evaluation and assessment of conversational interfaces is a complex task since such software products are challenging to validate through traditional testing approaches. We conducted a systematic Multivocal Literature Review (MLR), on five different literature sources, to provide a view on quality attributes, evaluation frameworks, and evaluation datasets proposed to provide aid to the researchers and practitioners of the field. We came up with a final pool of 118 contributions, including grey (35) and white literature (83). We categorized 123 different quality attributes and metrics under ten different categories and four macro-categories: Relational, Conversational, User-Centered and Quantitative attributes. While Relational and Conversational attributes are most commonly explored by the scientific literature, we testified a predominance of User-Centered Attributes in industrial literature. We also identified five different academic frameworks/tools to automatically compute sets of metrics, and 28 datasets (subdivided into seven different categories based on the type of data contained) that can produce conversations for the evaluation of conversational interfaces. Our analysis of literature highlights that a high number of qualitative and quantitative attributes are available in the literature to evaluate the performance of conversational interfaces. Our categorization can serve as a valid entry point for researchers and practitioners to select the proper functional and non-functional aspects to be evaluated for their products

    MIMIC: a Multi Input Micro-Influencers Classifier

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    Micro-influencers are effective elements in the marketing strategies of companies and institutions because of their capability to create an hyper-engaged audience around a specific topic of interest. In recent years, many scientific approaches and commercial tools have handled the task of detecting this type of social media users. These strategies adopt solutions ranging from rule based machine learning models to deep neural networks and graph analysis on text, images and account information. This work compares the existing solutions and proposes an ensemble method to generalize them with different input data and social media platforms. The deployed solution combines deep learning models on unstructured data with statistical machine learning models on structured data. We retrieve both social media accounts information and multimedia posts on Twitter and Instagram. These data are mapped into feature vectors for an eXtreme Gradient Boosting (XGBoost) classifier. Sixty different topics have been analyzed to build a rule based gold standard dataset and to compare the performance of our approach against baseline classifiers. We prove the effectiveness of our work by comparing the accuracy, precision, recall, and f1 score of our model with different configurations and architectures. We obtained an accuracy of 0.98 with our best performing model

    Towards an Efficient Context-Aware System: Problems and Suggestions to Reduce Energy Consumption in Mobile Devices

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    Looking for optimizing the battery consumption is an open issue, and we think it is feasible if we analyze the battery consumption behavior of a typical context-aware application to reduce context-aware operations at runtime. This analysis is based on different context sensors configurations. Actually existing context-aware approaches are mainly based on collecting and sending context data to external components, without taking into account how expensive are these operations in terms of energy consumption. As a first result of our work in progress, we are proposing a way for reducing the context data publishing. We have designed a testing battery consumption architecture supported by Nokia Energy Profiler tool to verify consumption in different scenarios
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